![]() ![]() when the C++ constructor of a global static variable crashes while it is called at library loading time, even before your application is started. In the worst case, the library might not even load properly. ![]() (load_library: Library 'libglut.so.3' not found) When you run this application, you'll get a more precise error in the Android logs, such as a wrong STL implementation:Į/AndroidRuntime(3009): : Cannot load library: reloc_library:Ģ323 cannot locate '_ZStlsISt11char_traitsIcEERSt13basic_ostreamIcT_ES5_PKc'.Į/AndroidRuntime( 3327): : Cannot load library:link_image:Ģ323 could not load needed library 'libglut.so.3' for 'libnative-activity.so' target "android-10"Ĭp -a /lib/libnative-activity.so _native_activity/lib/ To make your application full-screen, add this attribute in your AndroidManifest.xmlĪndroid update project -name test_native_activity -path. You'll get an "OpenGL Wikibook" application on your device, ready to run!.Make assets a symlink to the tutorial you're compiling (e.g.Inside the jni/ directory, make src a symlink to the GLUT code you need to compile (e.g.Add the Android tools to your PATH, for instance:Įxport PATH="$PATH:/usr/src/android-sdk-linux/tools:/usr/src/android-sdk-linux/platform-tools:/usr/src/android-ndk-r9d".Plug your device (smartphone, tablet.) with USB.Look at the 'android_wrapper/' directory. Note: the wrapper is still in its early life and may change in the near future.Ĭompile tutorials code Since GLUT is not ported to Android yet, we wrote a simple GLUT-compatible wrapper for Android (see the code repository). In this wikibook, the samples are based on the GLUT library. When you connect your device through USB, you can use the adb command (from the Android SDK) to browse the filesystem, install applications, debug them, etc. Official documentation: Connecting with USB It's still best to experiment with OpenGL 2.0 on Android with a supporting device. ![]() The Android emulator only supports OpenGL ES 2.0 since April 2012, requires a specific emulator configuration and system image, and doesn't seem to work on all platforms.Īlso beware that the "API Demos" applications ships an "OpenGL ES 2.0" sample that silently and confusingly falls back to OpenGL ES 1.0 if 2.0 is not available, so it's not a good test to see if OpenGL ES 2.0 is supported. The programs themselves may also require the GLM and FreeType libraries - see the dedicated sections below.Įmulator (lack of) support for OpenGL ES 2.0 Last you need to install the Android API level 10, get the Android SDK from the same site and use the android graphical tool to install it. Then get the Android NDK r9d from Android Developers to compile C/C++ code for Android. ![]()
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